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Packets and their Uses

Incoming Packets (Packets sent from the server to the client):

  • S00PacketKeepAlive: Used by the server to check if the client is still responsive by sending periodic keep-alive packets.
  • S02PacketChat: Sends chat messages from the server to the client.
  • S03PacketTimeUpdate: Updates the time of day on the client to synchronize with the server.
  • S04PacketEntityEquipment: Updates equipment worn by an entity, such as armor or items in hand.
  • S05PacketSpawnPosition: Defines the position where players will spawn in the world.
  • S06PacketUpdateHealth: Updates the player’s health, food level, and food saturation.
  • S07PacketRespawn: Forces the player to respawn after dying or being teleported to another dimension.
  • S08PacketPlayerPosLook: Updates the player’s position and look direction.
  • S09PacketHeldItemChange: Updates the slot in the hotbar that the player has selected.
  • S0APacketUseBed: Informs the client that a player is using a bed.
  • S0BPacketAnimation: Animates entities, like arm swings.
  • S0CPacketSpawnPlayer: Spawns another player entity into the game world.
  • S0DPacketCollectItem: Sent when an entity, usually a player, picks up an item.
  • S0EPacketSpawnObject: Spawns objects like arrows, boats, or minecarts in the world.
  • S0FPacketSpawnMob: Spawns a mob entity in the world.
  • S10PacketSpawnPainting: Spawns a painting entity in the game world.
  • S11PacketSpawnExperienceOrb: Spawns experience orbs in the world.
  • S12PacketEntityVelocity: Updates an entity’s velocity.
  • S13PacketDestroyEntities: Informs the client to remove an entity from the world.
  • S14PacketEntity: Updates the position or rotation of an entity.
  • S15PacketEntityRelMove: Relative movement of an entity compared to its previous position.
  • S16PacketEntityLook: Changes only the look (head or body rotation) of an entity.
  • S17PacketEntityLookMove: Updates both the position and look of an entity.
  • S18PacketEntityTeleport: Teleports an entity to a specific location.
  • S19PacketEntityHeadLook: Rotates only the head of the entity.
  • S1APacketEntityStatus: Updates an entity’s status, such as being on fire or crouching.
  • S1BPacketEntityAttach: Attaches entities, like putting a player in a minecart.
  • S1CPacketEntityMetadata: Updates metadata (custom properties) for entities.
  • S1DPacketEntityEffect: Applies a status effect to an entity, like poison or speed.
  • S1EPacketRemoveEntityEffect: Removes a status effect from an entity.
  • S20PacketEntityProperties: Updates the properties of an entity, such as health, movement speed, or attack damage.
  • S21PacketChunkData: Sends a chunk of terrain data to the client.
  • S22PacketMultiBlockChange: Changes multiple blocks within a chunk at once.
  • S23PacketBlockChange: Updates a single block’s state.
  • S24PacketBlockAction: Performs an action on a block, like opening a chest or a note block sound.
  • S25PacketBlockBreakAnim: Displays block-breaking animations.
  • S26PacketMapChunkBulk: Sends multiple chunks to the client at once.
  • S27PacketExplosion: Simulates an explosion by removing or damaging blocks.
  • S28PacketEffect: Sends an effect, such as a sound, like explosions or portal sounds.
  • S29PacketSoundEffect: Sends sound events to the client.
  • S2APacketParticles: Sends particle effects, like smoke or flames.
  • S2BPacketChangeGameState: Changes the game state, such as starting rain or clearing it.
  • S2CPacketSpawnGlobalEntity: Spawns a global entity, like a lightning bolt.
  • S2DPacketOpenWindow: Opens a window, such as a chest or crafting table interface.
  • S2EPacketCloseWindow: Closes the open window or GUI on the client side.
  • S2FPacketSetSlot: Updates the item in a specific inventory slot.
  • S30PacketWindowItems: Sends all items in an open window’s inventory.
  • S31PacketWindowProperty: Updates a property of a window, like progress bars in brewing or furnace GUIs.
  • S32PacketConfirmTransaction: Confirms a transaction between the client and server.
  • S33PacketUpdateSign: Updates the text on a sign.
  • S34PacketMaps: Sends map data to the client.
  • S35PacketUpdateTileEntity: Updates data for a tile entity, such as a chest or furnace.
  • S36PacketSignEditorOpen: Opens the sign editor on the client to allow typing on a sign.
  • S37PacketStatistics: Sends statistics data, such as blocks broken or time played.
  • S38PacketPlayerListItem: Updates the player list (Tab menu) with player names, ping, and game mode.
  • S39PacketPlayerAbilities: Updates the player’s abilities, such as whether they can fly or are in creative mode.
  • S3APacketTabComplete: Provides tab-completion options for commands.
  • S3BPacketScoreboardObjective: Manages scoreboard objectives.
  • S3CPacketUpdateScore: Updates the score for an objective.
  • S3DPacketDisplayScoreboard: Changes the scoreboard display.
  • S3EPacketTeams: Manages team data for the scoreboard.
  • S3FPacketCustomPayload: Sends custom plugin messages.
  • S40PacketDisconnect: Disconnects the player with a message.
  • S41PacketServerDifficulty: Updates the difficulty level of the server.
  • S42PacketCombatEvent: Sends combat events, such as entering or leaving combat.
  • S43PacketCamera: Changes the player’s camera perspective, like when controlling an entity.
  • S44PacketWorldBorder: Updates the world border settings.
  • S45PacketTitle: Displays a title on the screen.
  • S46PacketSetCompressionLevel: Sets the compression threshold for packets.
  • S47PacketPlayerListHeaderFooter: Updates the header and footer of the player list.
  • S48PacketResourcePackSend: Sends a resource pack URL for the client to download.
  • S49PacketUpdateEntityNBT: Sends updated NBT data for an entity.

Outgoing Packets (Packets sent from the client to the server):

  • C00PacketKeepAlive: Sent by the client to keep the connection alive.
  • C01PacketChatMessage: Sends a chat message from the client to the server.
  • C02PacketUseEntity: Interacts with an entity, such as attacking or interacting with it.
  • C03PacketPlayer: General player movement packet.
  • C04PacketPlayerPosition: Sends the player’s position to the server.
  • C05PacketPlayerLook: Sends the player’s view direction (yaw and pitch).
  • C06PacketPlayerPosLook: Sends both the position and look direction.
  • C07PacketPlayerDigging: Sent when the player starts or finishes digging a block.
  • C08PacketPlayerBlockPlacement: Sent when the player places a block in the world.
  • C09PacketHeldItemChange: Notifies the server that the player has changed the selected hotbar slot.
  • C0APacketAnimation: Sends animations, like arm swings.
  • C0BPacketEntityAction: Sends entity actions, like crouching or sprinting.
  • C0CPacketClickWindow: Used for inventory management; sends when an item is clicked in an inventory window.
  • C0DPacketCloseWindow: Closes the inventory window.
  • C0EPacketClickWindow: Confirms an item transaction in the inventory.
  • C11PacketEnchantItem: Used when enchanting an item.
  • C12PacketUpdateSign: Updates the text of a sign.
  • C13PacketPlayerAbilities: Sends player ability changes, such as allowing flight or invulnerability.
  • C14PacketTabComplete: Requests tab-completion options from the server.
  • C15PacketClientSettings: Sends the player’s client settings, like language, chat visibility, and render distance.
  • C16PacketClientStatus: Updates the client status, like requesting statistics or respawning.
  • C17PacketCustomPayload: Sends custom plugin messages.
  • C18PacketSpectate: Sent when the player starts spectating another entity.
  • C19PacketResourcePackStatus: Sent when the player accepts or declines a resource pack.
  • CAnimateHandPacket: Simulates the player’s hand animation, such as swinging or using an item.

These packet types represent a variety of actions and data exchanged between the client and server in Minecraft, from movement and combat to world interaction and game state

EntityActionsToCancel:

These are actions associated with an entity’s behavior, particularly the player, and they likely correspond to player actions that can be canceled.

  • StartSprint: Indicates that the player begins sprinting.
  • StopSprint: Indicates that the player stops sprinting.
  • StartSneaking: Signals that the player begins sneaking (crouching).
  • StopSneaking: Signals that the player stops sneaking.
  • StopSleeping: Indicates that the player has stopped sleeping, likely when exiting a bed.
  • RidingJump: Used when the player performs a jump while riding an entity (e.g., a horse or pig).
  • OpenInventory: Triggers when the player opens their inventory.

DiggingPacket:

These are related to the block digging or destruction process, typically handled when the player interacts with blocks.

  • StartDestroyBlock: Indicates the player has started breaking a block.
  • AbortDestroyBlock: Cancels the block destruction process, such as when the player stops mining mid-way.
  • StopDestroyBlock: Sent when the block is fully destroyed by the player.
  • DropAllItems: Causes the player to drop all items from their inventory.
  • DropItem: Drops a single item from the player’s inventory.
  • ReleaseUseItem: Indicates that the player has stopped using an item (e.g., releasing a bowstring after drawing the bow).

These packets are key to handling player actions related to movement, block breaking, and interactions with their inventory or items.